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Mass effect 3 phantom
Mass effect 3 phantom









mass effect 3 phantom

If endangered, Phantoms will activate cloaks during which they can regenerate their health to maximum and recharge their barriers as well provided they are not interrupted by damage during this period this health regeneration can only occur once.

mass effect 3 phantom

Phantoms are also immune to grab instant kills. Phantoms do not panic or flail around when on fire, even without their barriers active. They are also highly resistant to most cryo-based attacks neither Cryo Ammo or Cryo Blast can freeze them. Phantoms are always immune to the shock stun effects of most tech powers such as Disruptor Ammo, Overload, Energy Drain, Combat Drone, Defense Drone, and Sabotage (including the Neural Shock evolution of Overload) even if their barriers are down. They can create a localized biotic barrier-visible as an energy field in the palm of the gun hand or as a visible biotic "bubble" surrounding them-which makes them briefly immune to most powers that have a projectile component and reduces damage from most weapons.

mass effect 3 phantom

They also possess stabilizing thrusters on their suits that enable them to leap up and down terrain and recover quickly from any powers or attacks that knock them down.

mass effect 3 phantom

They can quickly sidestep, roll, or leap away from attacks, disorienting their enemies. While they are protected by biotic barriers, Phantoms rely on their agility to evade enemy fire. Melee combat is strongly discouraged unless the Phantom's sword is broken by weapon fire. They slash their swords once or sometimes twice in quick succession, destroying shields and health with ease. They also possess a powerful semi-automatic projectile-based weapon in their right gauntlet, from which they shoot kinetic-based projectiles with deadly accuracy from the palm. They are armed with monomolecular blades that they use to deliver lethal strikes: a single direct stab from their swords can kill instantly. Because of this ability, the Alliance recommends personal confirmation of a phantom's death. Monomolecular blades and biotic shielding allow phantoms to engage in close-quarters combat, and phantoms can briefly cloak in order to recover from injuries. Although intelligence on their implants still evades the Alliance, phantoms are known to be able to create a personal barrier for greater protection. Phantoms are agile Cerberus agents with a wide array of offensive and defensive capabilities, including particular specialization in evasive maneuvers and firing from cover.











Mass effect 3 phantom